I just released Alchemistry Beyond for Alchemy after more than 2 months of Alchemania:
This Sound Bank for Alchemy comprises a whole universe of unique and fascinating sounds. A violinist and a female vocalist were hired to record unique source material using top notch Neumann microphones, all samples were recorded in L-C-R in 48 Khz/24 Bit/stereo, many of those were processed with an array of FX-Plug-Ins to create unheard electronic textures. Multisampled violin and vocal patches featuring conventional and unusal articulations create evocative, cinematic, dark and touching atmospheres as well as beautiful pad sounds. Various chromatic and achromatic percussion instruments as well as metal and glass objects were multisampled, piano strings treated with coins and lots of processed field recordings from around the globe recorded on trips during the last months are included in the 3,71 Gigabyte sample content.
Otherworldly electronic textures using mutlisampled software synths with sounds I made for this Bank and fascinating textures created with the incredible Metasynth are another important ingredient of Alchemistry Beyond.
Quite a few patches have 4 alternations (Round Robin) for more realism and expressiveness, some also use up to 3 velocity layers.
You can read/download the pdf-file with further instructions, more details, the licence agreement and a patchlist here.
This Bank contains 128 patches with 8 variations each in Alchemy's Remix Pad. All 8 Performance Controllers as well as both x/y-pads are assigned for each patch. The sounds are delivered as a RAR-archive split up into 5 parts for better download handling. The download size is 2,67 GB.
NOTE: This Sound Bank requires the full version of Alchemy.
It does not work with the Alchemy player version.
Price: 49.95 €
Product page
Thursday, July 21, 2011
Saturday, July 16, 2011
What's next?
Thinking loud here:
After releasing Alchemistry Beyond for Alchemy some time next week I shall first concentrate on making/finishing a bunch of Absynth patches to be released on absynthsounds.com
A second volume of "Best of absynthsounds.com" is then due to be released on patchpool
After that it will be my second Zebra Bank I guess. Also I might release something for Turnado which is a great Multi FX by Sugarbytes.
From the vast amount of sample I made for Alchemistry Beyond I will probably make some derivates for Kontakt, especially all the violin samples would be very cool to have as Kontakt instruments.
More SoundPacks and single-wavs will be released as well.
Looking into the possibility to make video demos and trailers for patchpool as well.
After releasing Alchemistry Beyond for Alchemy some time next week I shall first concentrate on making/finishing a bunch of Absynth patches to be released on absynthsounds.com
A second volume of "Best of absynthsounds.com" is then due to be released on patchpool
After that it will be my second Zebra Bank I guess. Also I might release something for Turnado which is a great Multi FX by Sugarbytes.
From the vast amount of sample I made for Alchemistry Beyond I will probably make some derivates for Kontakt, especially all the violin samples would be very cool to have as Kontakt instruments.
More SoundPacks and single-wavs will be released as well.
Looking into the possibility to make video demos and trailers for patchpool as well.
Saturday, July 9, 2011
Alchemistry Beyond - The finishing line...
I can feel it, the finishing line must be around the next corner. After almost 2 months of working on this new Bank almost every day, sometimes for 12 hours and more I now have over 100 patches with only +20 to go. My passion for sampling, resynthesizing and granulating known and unknown sounds has manifested itself on a new level in this work and I'm pretty happy and excited about it.
As I'll use these sounds in my own compositional work during the next months and years making a Bank like this is also like creating a new source of inspiration for myself, so the feeling I have right now is bit like on the day before christmas :)
I've dug deep into Alchemy's possibilities (and limitations) with my 2 Alchemy Banks, I really know this piece of software now and my list of improvement wishes is long, maybe a few of these requests will be made possible by Camel Audio in future versions.
As I'll use these sounds in my own compositional work during the next months and years making a Bank like this is also like creating a new source of inspiration for myself, so the feeling I have right now is bit like on the day before christmas :)
I've dug deep into Alchemy's possibilities (and limitations) with my 2 Alchemy Banks, I really know this piece of software now and my list of improvement wishes is long, maybe a few of these requests will be made possible by Camel Audio in future versions.
Sunday, July 3, 2011
SoundPack Animals Vol 1
There is a new SoundPack available on patchpool:
SoundPack Animals Vol. 1
21 wav files - 525.9 MB unzipped - 48 Khz / 24 Bit - Price: 17.95 €
21 field recordings of frogs, ducklings, my cat Luise (she died some years ago), zoo ambiences with sounds of penguins, storks and exotic birds.
Product page
SoundPack Animals Vol. 1
21 wav files - 525.9 MB unzipped - 48 Khz / 24 Bit - Price: 17.95 €
21 field recordings of frogs, ducklings, my cat Luise (she died some years ago), zoo ambiences with sounds of penguins, storks and exotic birds.
Product page
Saturday, July 2, 2011
July special - 3 SoundPacks for 21 Euros
Get 3 SoundPacks/LoopPacks of your choice for 21 €.
Select any of the SoundPacks/LoopPacks from the various categories, the 43 single-wavs are excluded form this offer. After your order has been processed you will receive a confirmation Email, just respond to that mail and tell me which SoundPacks you want. Please allow me a few hours to process your order.
Product page
Select any of the SoundPacks/LoopPacks from the various categories, the 43 single-wavs are excluded form this offer. After your order has been processed you will receive a confirmation Email, just respond to that mail and tell me which SoundPacks you want. Please allow me a few hours to process your order.
Product page
Friday, May 27, 2011
Group Buy for Kontakt patches and libraries until June 20
Buy into this Group Buy for 21 Euros and choose you patches and libraries from the various categories listed below. You can receive your patches/libraries right away when buying into this Group Buy or you can wait until the campaign is over and receive them all at once. The download links will be sent manually to the Email address provided via paypal, you will receive a confirmation Email, please respond to that and tell me which patches/libraries you would like to have. Please allow me a few hours to process to your order.
Level 1 10 patches/libraries - 1 - 15 participants
Level 2 15 patches/libraries - 16 - 30 participants
Level 3 20 patches/libraries - 31 - 45 participants
Level 4 25 patches/libraries - 46 - 60 participants
+1 Bonus SoundPack Trains and Subways
Level 5 30 patches/libraries - 61 - 75 participants
Level 6 40 patches/libraries - 75 - 90 participants
+1 Bonus SoundPack or LoopPack of your choice
Level 7 all 49 patches/libraries - +90 participants
Product page
Level 1 10 patches/libraries - 1 - 15 participants
Level 2 15 patches/libraries - 16 - 30 participants
Level 3 20 patches/libraries - 31 - 45 participants
Level 4 25 patches/libraries - 46 - 60 participants
+1 Bonus SoundPack Trains and Subways
Level 5 30 patches/libraries - 61 - 75 participants
Level 6 40 patches/libraries - 75 - 90 participants
+1 Bonus SoundPack or LoopPack of your choice
Level 7 all 49 patches/libraries - +90 participants
Product page
Monday, May 16, 2011
coming soon: Alchemistry Beyond - 128 patches for Alchemy
So I started working on a new Bank for Alchemy a few days ago:
ALCHEMISTRY BEYOND
This Bank will comprise a wide spectrum of unique sounds. A female vocalist and a violinist wil be hired to record unique source material using top notch Neumann microphones. Multisampled vocal and violin patches featuring known and unknown pad and phrase instruments, resynthed and granulated vocal and violin patches featuring conventional and unusal articulations processed with an array of FX Plug-Ins. Also many percussion instruments will be multisampled and lots of field recordings recorded during the last months will be included in the +2,5 Gigabyte sample content produced at 48 Khz/24 Bit. Otherworldly electronic textures using samples made or processed with the incredible Metasynth, crusherX and GRM tools will be another important ingredient of Alchemistry Beyond.
This Sound Bank will contain 128 patches with 8 variations each in Alchemy's Remix Pad. All 8 Performance Controllers as well as both x/y-pads will be assigned for each patch.
Release is planned for mid July and the final price for this Bank will be 39.95 €, you can pre-order it now for 30 € and save 25%.
Product page including a demo widget.
Thank's for reading
Simon
ALCHEMISTRY BEYOND
This Bank will comprise a wide spectrum of unique sounds. A female vocalist and a violinist wil be hired to record unique source material using top notch Neumann microphones. Multisampled vocal and violin patches featuring known and unknown pad and phrase instruments, resynthed and granulated vocal and violin patches featuring conventional and unusal articulations processed with an array of FX Plug-Ins. Also many percussion instruments will be multisampled and lots of field recordings recorded during the last months will be included in the +2,5 Gigabyte sample content produced at 48 Khz/24 Bit. Otherworldly electronic textures using samples made or processed with the incredible Metasynth, crusherX and GRM tools will be another important ingredient of Alchemistry Beyond.
This Sound Bank will contain 128 patches with 8 variations each in Alchemy's Remix Pad. All 8 Performance Controllers as well as both x/y-pads will be assigned for each patch.
Release is planned for mid July and the final price for this Bank will be 39.95 €, you can pre-order it now for 30 € and save 25%.
Product page including a demo widget.
Thank's for reading
Simon
Friday, May 13, 2011
New SoundPack Trains and Subways
42 wav files - 831.4 MB unzipped - 36 wavs in 48 Khz/24 Bit and 6 wavs in 44.1 Khz/16 Bit - Price: 39.95 €
Collection of 42 wavs comprising Train and Subway sounds as well as station ambiences recorded in various countries like Japan, Russia, Germany, Taiwan and South Korea. Trains passing through stations at various speeds, arriving and departing trains, long subway rides with announcements, rattling old school trains (found in Russia), squeaking metal noises, ticket machines, steps, passemgers and escalators. This SoundPack will supply you with a great variety of sounds for post production and sound design.
Introductory offer until May 20:
Buy the SoudPack Trains and Subways and get one SoundPack of your choice for free. Here is the overview page with all the various categories.
Product page
Collection of 42 wavs comprising Train and Subway sounds as well as station ambiences recorded in various countries like Japan, Russia, Germany, Taiwan and South Korea. Trains passing through stations at various speeds, arriving and departing trains, long subway rides with announcements, rattling old school trains (found in Russia), squeaking metal noises, ticket machines, steps, passemgers and escalators. This SoundPack will supply you with a great variety of sounds for post production and sound design.
Introductory offer until May 20:
Buy the SoudPack Trains and Subways and get one SoundPack of your choice for free. Here is the overview page with all the various categories.
Product page
Friday, April 22, 2011
Trip to Russia Part 2
For the next 3 weeks I'll be travelling Russia making sound recordings for a documentary film. So processing your orders on patchpool can take a bit longer than usual.
Over and out
Simon
Over and out
Simon
Sunday, April 17, 2011
Meta Voices - Patch Collection for Kontakt 4
I just uploaded this patch collection:
Meta Voices
5 samples - 3 patches - 73,8 MB unzipped - 48 Khz/24 Bit - Price: 6,50 €
Samples are compressed using Kontakt 4's ncw format - 2 Impulse Responses (wav)
This collection contains 3 patches made with processed female voices:
Evolution Vox
3 layered samples (looped), female singing straight notes processed in Melodyne and GRM Evolution, mapped from C0-C6. Each sample has it's own Group with modulated Volume and Band Reject Filter at different speeds so the patch is constantly moprhing. The Modwheel controls the Cutoff of the Lopwpass Filter. An Impulse Response made with the good old EMT 245 is active in the Convolution engine.
Female Cloudvoice
A strange and mysterious vocal Soundscape, 2:32 long, made from a Solo Soprano voice first totally mangled in crusherX and then processed with GRM Evolution, Bandpass and ValhallaRoom. Group 1 triggered by Keyswith A0 plays back that samplle in Sampler mode, control the sample start position with the Modwheel. Group 2 triggered by Keyswitch B0 plays in Time Machine 2 mode, control the sample speed with Midi Controller 21 and the sample start position with the Modwheel. Mapped from C0-C8. A long IR made with Aether Reverb is active in the Convolution engine.
Female Overtones
Female overtone singing processed in Metasynth resulting in a long synthetic, voicelike texture, 2 min long. Mapped from C0-C7. The sample is looped, control the sample start position with the Modwheel. A long IR made with Aether Reverb is active in the Convolution engine.
The demo was produced using 3 instances of Kontakt, each one playing a single patch inside Logic, no post-processing was applied.
Get it here
Meta Voices
5 samples - 3 patches - 73,8 MB unzipped - 48 Khz/24 Bit - Price: 6,50 €
Samples are compressed using Kontakt 4's ncw format - 2 Impulse Responses (wav)
This collection contains 3 patches made with processed female voices:
Evolution Vox
3 layered samples (looped), female singing straight notes processed in Melodyne and GRM Evolution, mapped from C0-C6. Each sample has it's own Group with modulated Volume and Band Reject Filter at different speeds so the patch is constantly moprhing. The Modwheel controls the Cutoff of the Lopwpass Filter. An Impulse Response made with the good old EMT 245 is active in the Convolution engine.
Female Cloudvoice
A strange and mysterious vocal Soundscape, 2:32 long, made from a Solo Soprano voice first totally mangled in crusherX and then processed with GRM Evolution, Bandpass and ValhallaRoom. Group 1 triggered by Keyswith A0 plays back that samplle in Sampler mode, control the sample start position with the Modwheel. Group 2 triggered by Keyswitch B0 plays in Time Machine 2 mode, control the sample speed with Midi Controller 21 and the sample start position with the Modwheel. Mapped from C0-C8. A long IR made with Aether Reverb is active in the Convolution engine.
Female Overtones
Female overtone singing processed in Metasynth resulting in a long synthetic, voicelike texture, 2 min long. Mapped from C0-C7. The sample is looped, control the sample start position with the Modwheel. A long IR made with Aether Reverb is active in the Convolution engine.
The demo was produced using 3 instances of Kontakt, each one playing a single patch inside Logic, no post-processing was applied.
Get it here
Monday, April 11, 2011
What's next on patchpool?
So what's next on patchpool? During this week I'll release my Razor Bank Spectral Territory.
After another 3-week-trip to Russia beginning friday next week which will take me through +10 russian cities and a few other countries together with a documentary-film-crew and the orchestra of the russian Marinsky-theatre, I will start working on a new Alchemy Bank in May. Actually I made the first patch for it today. It'll take longer than Alchemistry did, I'll hire some singers (male and female), a guitar player maybe (electric), a violinist, and make an extra-huge-128-patch-Bank, probably named Alchemistry 2. Pre-order for that Bank will start in May or so, maybe I'll even start this one with a Group Buy :help:
Second half of the year definitely another Zebra Bank and as a longer-term-project a Bank for Metasynth with all kinds of supporting files for this fantastic Instrument. All of this will be great fun and a lot of work indeed.
Thank's for reading
Simon
After another 3-week-trip to Russia beginning friday next week which will take me through +10 russian cities and a few other countries together with a documentary-film-crew and the orchestra of the russian Marinsky-theatre, I will start working on a new Alchemy Bank in May. Actually I made the first patch for it today. It'll take longer than Alchemistry did, I'll hire some singers (male and female), a guitar player maybe (electric), a violinist, and make an extra-huge-128-patch-Bank, probably named Alchemistry 2. Pre-order for that Bank will start in May or so, maybe I'll even start this one with a Group Buy :help:
Second half of the year definitely another Zebra Bank and as a longer-term-project a Bank for Metasynth with all kinds of supporting files for this fantastic Instrument. All of this will be great fun and a lot of work indeed.
Thank's for reading
Simon
Thursday, April 7, 2011
New subscription scheme for Alchemy patches on patchpool
I just changed the scheme for the single Alchemy patches available on patchpool. It now runs on an unlimited subscription scheme, meaning that buying the subscription for currently 10 Euros will give you access to all current and future patches.
All former donators will automatically become subscribers without paying any additional fees.
All former donators will automatically become subscribers without paying any additional fees.
Friday, March 25, 2011
coming soon: Razor Sound Bank Spectral Territory
64 unusual and exciting patches for Razor, a new Reaktor Instrument by Native Instruments. I will focus on creating cinematic Soundscapes, big drones, unheard solo instruments, some temposynced stuff and of course weird FX sounds. All patches will have the Modwheel and the Pitchbender assigned for expressive playability, many also use Aftertouch. +20 of my Snapshots didn't make it into the Razor Factory Library so I have a good basis to build on. There will be some variations as well, as some patches sound good with different settings of specific parameters.
The Bank should be ready by April 20 the latest, the final price will be 15.95 Euro. Pre-order now and save 20%. Please allow me a few hours to manually process your order.
Product Page
Thursday, March 24, 2011
New Kontakt patch: Resonating Scape
Kontakt 4 - 132,1 MB unzipped - 48Khz/24Bit/stereo - Price: 6 €
1 long Soundscape and a processed derivate thereof divided into 8 segments - Samples are compressed using Kontakt 4's ncw format
This patch uses a recording I made in a russian steelpipe factory. Some huge hammers banging on metal pipes. This recording was processed with Metasynth and the result furtherly processed with crusherX, Aether and Shimmer Reverb. The resulting sample was then processed again with Absynth FX pitched Supercombs and More Feedback Machine.
Both samples are mapped from C1-C6 (root key is D2) and are divided into 8 equal segments (looped), triggered by Keyswitches (C0-G0). The segments of the second sample can be faded in using the Modwheel, turning up the Modwheel will also reduce the volume of the first sample.. All segments have their dedicated Groups, which are all set to high Interpolation to reduce artifacts when extremely transposing the sample. This can cause CPU or Disk spikes depending on your system. In this case just swith the Interpolation (HQI) to "standard" in all groups.
In the live played demo all segments are used consecutively in various octaves, sometimes overlapping a bit by pressing a new keyswitch and triggering the next segment sound while holding the former sounds with the sustain pedal. The Modwheel fades the FX derivates (Sample 2) in and out.
Product Page
1 long Soundscape and a processed derivate thereof divided into 8 segments - Samples are compressed using Kontakt 4's ncw format
This patch uses a recording I made in a russian steelpipe factory. Some huge hammers banging on metal pipes. This recording was processed with Metasynth and the result furtherly processed with crusherX, Aether and Shimmer Reverb. The resulting sample was then processed again with Absynth FX pitched Supercombs and More Feedback Machine.
Both samples are mapped from C1-C6 (root key is D2) and are divided into 8 equal segments (looped), triggered by Keyswitches (C0-G0). The segments of the second sample can be faded in using the Modwheel, turning up the Modwheel will also reduce the volume of the first sample.. All segments have their dedicated Groups, which are all set to high Interpolation to reduce artifacts when extremely transposing the sample. This can cause CPU or Disk spikes depending on your system. In this case just swith the Interpolation (HQI) to "standard" in all groups.
In the live played demo all segments are used consecutively in various octaves, sometimes overlapping a bit by pressing a new keyswitch and triggering the next segment sound while holding the former sounds with the sustain pedal. The Modwheel fades the FX derivates (Sample 2) in and out.
Product Page
Wednesday, March 23, 2011
Alchemistry Group Buy on patchpool
Alchemistry Group Buy March 23 - April 10, 11:59 pm
The regular price for Alchemistry is 33.95 €
To buy into this GB each participant pays a 15 Euro starting price. When the GB is over (or has reached Level 5) the difference to the final price is paid by each participant using the paypal adress which will be provided via Email, then the download links will be distributed. When Level 2 is reached all participants get access to the 29 locked Alchemy donationware patches on patchpool right away.
Please allow me a few hours to respond, all orders are processed manually.
Level 1
1-10 participants 10% reduction = 30,55 € final price
Level 2
11-20 participants 20% reduction = 27,16 € final price + bonus patches donationware
Level 3
21-30 participants 30% reduction = 23,76 € final price
Level 4
31-40 participants 40% reduction = 20,37 € final price
Level 5
50+ participants 50% reduction = 16,97 € final price
Product Page
The regular price for Alchemistry is 33.95 €
To buy into this GB each participant pays a 15 Euro starting price. When the GB is over (or has reached Level 5) the difference to the final price is paid by each participant using the paypal adress which will be provided via Email, then the download links will be distributed. When Level 2 is reached all participants get access to the 29 locked Alchemy donationware patches on patchpool right away.
Please allow me a few hours to respond, all orders are processed manually.
Level 1
1-10 participants 10% reduction = 30,55 € final price
Level 2
11-20 participants 20% reduction = 27,16 € final price + bonus patches donationware
Level 3
21-30 participants 30% reduction = 23,76 € final price
Level 4
31-40 participants 40% reduction = 20,37 € final price
Level 5
50+ participants 50% reduction = 16,97 € final price
Product Page
Sunday, March 20, 2011
Endless Scape
For those of you working in the field of Film Post Production, Ambient Music or sound design here is the demo for a new single wav file which I made today using Reaktor, Aether Reverb and crusherX:
Endless Scape
It's the first single file on this product page
Fly away...
Endless Scape
It's the first single file on this product page
Fly away...
Kontakt patch CrusherX Pad released
CrusherX Pad
Kontakt 4 - 53,5 MB unzipped - 48 Khz/24 Bit - Price: 4,50 €
10 samples compressed using Kontakt 4's .ncw format - 1 Impulse Response made with Valhalla Shimmer Reverb
10 multisamples made with the tuned DCO in crusherX, mapped from C0-C6. There are 2 acvtive groups, group 1 playing in normal DFD mode and group 2 in Tone Machine mode. Group 2 can be faded in using the Modwheel.
Midi Script:
A customized Midi Script from the Factory Librar gives you control over:
Knob 1 - Amount of Saturation
Knob 2 - Sample speed in Tone Machine (Group 2)
Knob 3 - Amount of Convolution Reverb (long IR made with Shimmer Reverb)
Knob 3 - Amount of Phasing
Knob 5 - Phasing Speed
Knob 6 - Lowpass Filter Cutoff
To automize these knobs in your DAW simply open the Browser -> Auto Tab and drag Midi CC's to the desired knobs.
Product Page
Kontakt 4 - 53,5 MB unzipped - 48 Khz/24 Bit - Price: 4,50 €
10 samples compressed using Kontakt 4's .ncw format - 1 Impulse Response made with Valhalla Shimmer Reverb
10 multisamples made with the tuned DCO in crusherX, mapped from C0-C6. There are 2 acvtive groups, group 1 playing in normal DFD mode and group 2 in Tone Machine mode. Group 2 can be faded in using the Modwheel.
Midi Script:
A customized Midi Script from the Factory Librar gives you control over:
Knob 1 - Amount of Saturation
Knob 2 - Sample speed in Tone Machine (Group 2)
Knob 3 - Amount of Convolution Reverb (long IR made with Shimmer Reverb)
Knob 3 - Amount of Phasing
Knob 5 - Phasing Speed
Knob 6 - Lowpass Filter Cutoff
To automize these knobs in your DAW simply open the Browser -> Auto Tab and drag Midi CC's to the desired knobs.
Product Page
Friday, March 18, 2011
Kontakt patches Pot Percussion Vol. 2 released
Pot Percussion Vol. 2
Kontakt 4 - 30,8 MB unzipped - 48Khz/24Bit/stereo - Price: 5 €
21 Potlid Samples - samples are compressed using Kontakt 4's ncw format - 2 Impulse Responses (wav)
Content:
3 nki-patches using samples from an nice pot lid from my kitchen. Sampled with 3 Neumann mics (L-C-R).
Lid Side Pad looped - The looped decay phase of 6 potlid samples playing at the same time, the Modwheel controls the Attack time, turn it up to achieve soft attacks. A long Impulse Response made with SoundToys Echoboy and Aether Reverb is active in the Convolution Engine.
Lid Side soft mallets RR6 - Hitting the side of the potlid with soft mallets, 6x Round Robin. The Modwheel shortens the Decay Phase.
Lid soft mallets 3 vel RR5 - Hitting the center of the potlid with soft mallets - 3 velocity layers, 5x Round Robin. The Modwheel shortens the Decay Phase.
All 3 patches have a factory tuning script running for randomization of Midi and/or Audio pitches.
Product page
Kontakt 4 - 30,8 MB unzipped - 48Khz/24Bit/stereo - Price: 5 €
21 Potlid Samples - samples are compressed using Kontakt 4's ncw format - 2 Impulse Responses (wav)
Content:
3 nki-patches using samples from an nice pot lid from my kitchen. Sampled with 3 Neumann mics (L-C-R).
Lid Side Pad looped - The looped decay phase of 6 potlid samples playing at the same time, the Modwheel controls the Attack time, turn it up to achieve soft attacks. A long Impulse Response made with SoundToys Echoboy and Aether Reverb is active in the Convolution Engine.
Lid Side soft mallets RR6 - Hitting the side of the potlid with soft mallets, 6x Round Robin. The Modwheel shortens the Decay Phase.
Lid soft mallets 3 vel RR5 - Hitting the center of the potlid with soft mallets - 3 velocity layers, 5x Round Robin. The Modwheel shortens the Decay Phase.
All 3 patches have a factory tuning script running for randomization of Midi and/or Audio pitches.
Product page
Tuesday, March 15, 2011
Converting compressed Kontakt samples back to wav-files
Just a little tip, in case you want to use samples compressed in Kontakt 4's ncw format in other samplers:
Resave the patch including the samples as follows:
Click on the tool icon on the upper left,the GUI opens->choose save as-> "patch and samples" - untick the little box "compress samples"->determine a location other than the original folder->the samples will be saved in wav format and you can use them in your DAW or any other sampler.
Resave the patch including the samples as follows:
Click on the tool icon on the upper left,the GUI opens->choose save as-> "patch and samples" - untick the little box "compress samples"->determine a location other than the original folder->the samples will be saved in wav format and you can use them in your DAW or any other sampler.
Dark Land Vol. 2 - Patch Collection for Kontakt 4 released on patchpool
Dark Land Vol. 2
Kontakt 4 - 216.9 MB unzipped - 48Khz/24Bit/stereo - Price: 13.95 €
9 Soundscapes/Samples and 1 Impulse Response (wav) compressed using Kontakt 4's ncw format
This patch collection contains 9 recent Soundscapes made with Metasynth and array of FX Plug-Ins. Some of the textures are also sold as single wav files on patchpool, some were made exclusively for this collection.
Content:
Angelic Voices - Voices processed in Metasynth
Root Note: D3 - Mapping: C0-C7 - Modwheel -> HP Filter Cutoff
Keyswitches: A0 -> Sampler Mode, B0-> Time Machine 2 Mode
In Sampler Mode Midi Controller CC#21 determines the sample start point
In TM2 Mode Midi Controller CC#21 determines the sample speed
In both modes the sample is looped
Birdgongs Scape - Birds and Gongs intermodulated with Metasynth
Root note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, pressing the sustain pedal reverses the sample, sample is looped
Cosmic Storm Scape - Soundscape created in Metasynth
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, sample is looped
Dungeon Nightmare - Horrifying Soundscape with voices and rattling chains
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is looped
Lost Drone Texture - Drone Delight
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start point, Pitchbend 12 semitones - sample is looped
Spectral Nightmare - Spectral Experiments with Metasynth
Root Note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is not looped
Stretched Combs - Saturated tonal Soundscape
Root Note C2 - Mapping: C0-C8 - Modwheel -> Lowpass Filter Cutoff
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine
Twilight Zone - long Soundscape made with Soprano Sax sounds processed with Reaktor
The Soundscape is divided into 11 segments triggered by keyswitches (C0-Bb0)
Root Note: C3 - Mapping: C1-C7 - Modwheel -> Saturation, Pitchbend 12 semitones
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine< Warped Metal Scape - processed sounds from a russian car factory Sample Root: C3 - Mapping: C-1 - C7, Modwheel -> Sample Start Point, Pressing the sustain pedal reverses the sample, Pitchbend 12 semitones, sample is looped (forwards-backwards)
No post processing was applied to any of the demos, what you hear is what you get...
Product Page
Kontakt 4 - 216.9 MB unzipped - 48Khz/24Bit/stereo - Price: 13.95 €
9 Soundscapes/Samples and 1 Impulse Response (wav) compressed using Kontakt 4's ncw format
This patch collection contains 9 recent Soundscapes made with Metasynth and array of FX Plug-Ins. Some of the textures are also sold as single wav files on patchpool, some were made exclusively for this collection.
Content:
Angelic Voices - Voices processed in Metasynth
Root Note: D3 - Mapping: C0-C7 - Modwheel -> HP Filter Cutoff
Keyswitches: A0 -> Sampler Mode, B0-> Time Machine 2 Mode
In Sampler Mode Midi Controller CC#21 determines the sample start point
In TM2 Mode Midi Controller CC#21 determines the sample speed
In both modes the sample is looped
Birdgongs Scape - Birds and Gongs intermodulated with Metasynth
Root note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, pressing the sustain pedal reverses the sample, sample is looped
Cosmic Storm Scape - Soundscape created in Metasynth
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, sample is looped
Dungeon Nightmare - Horrifying Soundscape with voices and rattling chains
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is looped
Lost Drone Texture - Drone Delight
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start point, Pitchbend 12 semitones - sample is looped
Spectral Nightmare - Spectral Experiments with Metasynth
Root Note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is not looped
Stretched Combs - Saturated tonal Soundscape
Root Note C2 - Mapping: C0-C8 - Modwheel -> Lowpass Filter Cutoff
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine
Twilight Zone - long Soundscape made with Soprano Sax sounds processed with Reaktor
The Soundscape is divided into 11 segments triggered by keyswitches (C0-Bb0)
Root Note: C3 - Mapping: C1-C7 - Modwheel -> Saturation, Pitchbend 12 semitones
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine< Warped Metal Scape - processed sounds from a russian car factory Sample Root: C3 - Mapping: C-1 - C7, Modwheel -> Sample Start Point, Pressing the sustain pedal reverses the sample, Pitchbend 12 semitones, sample is looped (forwards-backwards)
No post processing was applied to any of the demos, what you hear is what you get...
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