Wednesday, September 29, 2010

Preset Bank MFM2 Beat Twista released on patchpool

Today I released my Preset Bank for u-he's More Feedback Machine 2.
50 patches plus 18 variations focussing on twisting Beats and creating rhythmical textures out of almost anything
view/download the pdf-file with infos and a patchlist here
Price: 9.95 €

Monday, September 27, 2010

Chimeland - Library for Kontakt 4 released

Chimeland - 178,5 MB unzipped - Kontakt 4 - 16 samples (48Khz/24Bit/stereo) compressed using Kontakt 4's .ncw format - 3 Impulse Responses (wav) - Price: 9,95 €
The other day I was in my local Music Store to get some mallets I needed for sampling an upcoming Library. There I found those sweet little Handchimes and so I decided to make a Library out of it. There are 10 patches / nkis available:

Chimes accent
A long sample (1:24) of Handchimes played with single accents split up into 16 segments, some of them looped others using zone envelopes for a smooth fade out. 8 combinations of segments are available, segment 1 mapped from C1-B3, segment 2 mapped from C4-C7. Each Combo is triggered by a keyswitch located from C0-G0. Most segments are tuned if they have a distinctive pitch at the start of the sound so that you can use them chromatically in your music.
The Modwheel adds Stereo Chorus inserted post Reverb, the Pitchwheel is set to +/- 12 semitones. A medium sized IR is active in Convolution engine in the the Insert FX section.

Chimes close single accents MW smp start
A long sample (1:27) of closely miced Handchimes played softly with accents in different densities mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Midi Controller CC#021 controls a slow pitch modulation. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Chimes medium soft MW smp start
A looped sample (0:38) of Handchimes played more continuously with occasional accents mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Chimes mute
4 short samples of Handchimes played with a strong attack and then muted by hand. Mapped over 1 octave each starting at C2. The original pitch of the samples is always mapped to F#. Pressing the sustain pedal will reverse the samples. Pitchbend is set to +/- 12 semitones.

Chimes pan shake
Two medium sized samples (0:24 / 0:27) mapped from C0-B4 / C3-C6 of shaking Handchimes slowly panning between the 3 Microphones. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A medium sized IR is active in the convolution engine in the Insert FX section.

Chimes spinning
Two samples (0:45 / 0:33) mapped from C0-B4 / C3-C6 of shaking Handchimes quickly spinning between the 3 Microphones resulting some doppler effects. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A long and bright IR is active in the convolution engine in the Insert FX section.

Mysterious Chime Cloud
2 long Soundscapes (1:45 / 1:19) made with Handchime samples processed by CrusherX and various FX Plug-Ins. Both samples are mapped over the entire keyboard range, the root note of both samples is C3. AET morphing is controllable with the Modwheel. Control the sample start position with Midi Controller CC#021. The Pitchbend is set to +/- 12 semitones.

Shifting Chimeverbs
A long Soundscape (0:52) made from Handchimes processed with Aether Reverb run through Valhalla's Freq Echo and Soundtoys Crystallizer. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel.

Slow panning Chimes MW smp start
A long looped sample (1:02) of Hanchimes played with accents in different densities slowly panning between the 3 Microphones mapped over the entire keyboard range. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Spectral Chime Pad
A long looped sample (1:30) made from processed Handchimes treated with the spectral filters of Metasynth 5. 2 Groups mapped from C0-C6 are available. A long IR is active in the convolution engine in the Insert FX section.
Group 1 triggered by keyswitch A0 plays the sample in Tone machine mode, the Modwheel determines the sample speed, the Pitchbender controls the formant shifting. The inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
Group 2 triggered by keyswitch B0 plays the sample in normal DFD mode and the Modwheel determines the sample start position, Pitchbend is set to +/- 2 semitones for this Group, the inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.

The demo was produced using 10 instances of Kontakt inside Logic, no postprocessing was applied, what you hear is only the Outputs of Kontakt.

Demo
Product page

Friday, September 24, 2010

SoundPack Bird Collection Vol. 1 now available

Today I uploaded a new SoundPack comprising 13 great field recordings of single birds, flocks of birds and some ducklings too. 48 Khz / 24 Bit / stereo / 333,3 MB unzipped - Price is 19,95 €.
Demo Set
product page

Monday, September 20, 2010

now available on patchpool: SoundPack Voice Clouds Vol. 1

A unique collection of 19 processed female vocal samples. Abstract clouds of voice fragments and consonants flying about, also 5 loops made from selected fragments are available. This is a totally deranged and weird SoundPack great for Sci-Fi, Horror and Game Design.
This SoundPack contains 19 wav files produces at 48 Khz / 24 Bit / stereo - 38,7 MB unzipped - Price: 7,95 €
Demos
get it here

new upload: Alchemy Patch Sax Cloud

Sax Cloud - zip-file 38,6 MB
In Source A this patch uses another Soprano sax sample processed with Crusher-x (which currently makes me totally mad) and a another crusher-xed bell sample in Source B. Source C resynthesizes a Windchime sample I made for an upcoming Kontakt Library. Various Alchemy Filters process the sound, 7 Performance Controllers and 8 Snapshots in the Remix Pad are available. The sax sample in source A starts monophonic and then gets polyphonic/dissonant. The speed of all samples is controlled with the x-axis of x/y-pad 2, x/y-pad 1 morphs between the sources. Turning up Controller 7 will turn the Winchimes in source C into a tonal, vocoderlike metallic sound, the sample start point of the chimes is controlled via velocity.
Demo
get it here

Friday, September 17, 2010

new upload: Alchemy Patch Nervous Wonder

This patch resynthesizes an audio file I made by processing single percussive hits from my Kontakt patch Backstage drums with the fabulous Crusher-x Plug-In, which can create fantastic grainy textures. 8 Performance Controllers, the 2 x/y-pads and 8 Snapshots in the Remix Pad are available. This patch can be anything from a meditative and calm padlike sound to a totally crazy Sci-Fi overkill attack.
Demo
get it here

Tuesday, September 14, 2010

new upload: Kontakt Patch Backstage Percussion

Backstage Percussion - 10,6 MB unzipped - Kontakt 4 - 47 samples (48 Khz/24 Bit/stereo) compressed using Kontakt 4's .ncw format - 1 Impulse Response Sample (wav) - Price: 4,50 €
This patch uses 47 samples which I isolated from a recording I made in the backstage area of a concert hall in Taipei in 2005 during the unpacking of Instrument cases before a concert. These mainly percussive snippets were then processed with Transient Designers, Filters, Compressors and an array of FX Plugs. Some snippets were left pure some have 1 or 2 variations with different degrees of FX processing. There is an Impulse response active in the Insert FX Convolution engine, a short gated reverb I made with Aether Reverb. Bypass the Convolution engine if you prefer external FX.
Mapping:
Only the white keys are mapped, lower sounds and fat kickdrumlike impacts are to be found from C0-A3, the higher ranged sounds start at C3-F6 with two longer FX sounds at G6 and A6.
Controls:
The samples play back in one shot mode by default, turning up the Modwheel will shorten the decay phase. There is pitch ranomization script available from the Factory Library that will randomize the pitches up to +/- 24 semitones. You can also tune the entire set up and down by 36 semitones in that script. The Pitchwheel is set to +/- 12 semitones. Pressing the sustain pedal will reverse all samples.
The demo was produced with a single instance of Kontakt in Logic, no postprocessing was applied, what you hear is what you get.

Demo
get it here

Monday, September 13, 2010

new upload: Kontakt Patch Plucked Knifes

Plucked Knifes - 10,5 MB unzipped - Kontakt 4 - 29 samples (48 Khz/24 Bit/mono) compressed using Kontakt 4's .ncw format - Price: 4,50 €
This patch is made of 29 samples I made by "plucking" different sized kitchen knifes on various surfaces like a wooden table, a stool and a plastic surface. For a better overview the different articulations are grouped only on the white keys starting on C0 reaching to F4 so some keys are not mapped.
Keyswitches:
2 variations are available:
Normal plucking triggered by keyswitch A0
Timestretched plucking triggered by keyswitch B0
Controls:
The Modwheel controls the decay phase. With the Modwheel down the samples always play in one shot mode, the entire sample is played. Turning up the wheel shortens the decay phase.
The pitchbender is set to +/- 12 semitones When timestretched plucking mode is selected Midi Control CC#21 controls the sample speed, so turning it up will slow down the sample and Midi Control CC#22 controls the grain size. Pressing the sustain pedal will reverse all samples.
A short Stereo Delay in the Insert FX section adds some stereo space, bypass it if you prefer external Reverb and FX. This patch is great for Sound Design and music alike, I also used these samples with great success on some cartoon/animation film productions.
The demo was produced with 3 instances of this patch within Logic, what you hear are only the ouptputs of Kontakt, no post processing was applied.

Demo
get it here

new upload: Alchemy Patch Sax Multiphonics Church

This patch uses a processed recording of m playing Multiphonics on my Soprano Sax recorded in a huge church during a concert with my brother some years ago. The sample was resynthed, source A uses Additive and Spectral derivates of that sound, source B only the additive part which is pitched down an octave and a Lowpass is applied. In the Master Filter section a Bandpass and a Ringmodulator are processing the signal. The sample (well it's not a sample anymore actually) speed can be slowed down even more when moving the x-axis of x/y-pad 2 to the right. 8 Performance Controllers are available as well as 8 Snapshots in the Remix Pad.

get it here
Demo

Friday, September 10, 2010

new upload: Alchemy Patch Modwave Pad

This strange padlike patch uses self drawn additive waves in the 3 sources, use the x/y-pad 1 to balance the levels between them. x/y-pad 2 provides plenty of control for filtering and overtone structure. 8 Snapshots are available in the Remix pad as well as 4 Performance Controllers. get it here.
MP3 Demo 
get it here

Thursday, September 9, 2010

LoopPack Urban Drumloops

There is a new LoopPack available on patchpool:
LoopPack Urban Drumloops
Collection of 61 electronic and acoustic drumloops
From crunk technoid grooves to trashy industrial to funky and world music inspired loops to glitchmania this pack offers a great variety of grooves and beats suitable for many musical styles. This LoopPack contains 61 wav files encoded in 44.1 Khz / 16 Bit - 343,3 MB unzipped

Introductory offer until Septembre 30: 24.95 € - the price will then rise to 39.95 €

Wednesday, September 8, 2010

SoundPack Droneland

There is a new SoundPack available on patchpool comprising 31 exceptional Drones for Post Production and Sound Design. From beautiful New Age textures to monstrous and dark bass sounds this collection is Drone Heaven!

get it here

Sunday, September 5, 2010

SoundPack Future Worlds

There is a new SoundPack available on patchpool: Future Worlds
31 exceptional Sci-Fi textures exploring Future worlds and unknown locations in the Universe. From abstract rhythmical textures to evil machines to robotic sounds and starting Spaceships to creepy and scientific alien ambiences this SoundPack will provide you with a great variety of sounds for your Sci-Fi and Horror movies and Computer Game design.
This SoundPack contains 31 wav files produced at 48 Khz / 24 Bit - 621,7 MB unzipped - Price: 29,95 €

Wednesday, September 1, 2010

coming soon: BEAT TWISTA

Yesterday I started working on a Preset-Bank for u-he's More Feedback Machine 2. It will focus on temposynced crazyness to twist Beatz around. Stay tuned...