Friday, March 25, 2011

coming soon: Razor Sound Bank Spectral Territory


64 unusual and exciting patches for Razor, a new Reaktor Instrument by Native Instruments. I will focus on creating cinematic Soundscapes, big drones, unheard solo instruments, some temposynced stuff and of course weird FX sounds. All patches will have the Modwheel and the Pitchbender assigned for expressive playability, many also use Aftertouch. +20 of my Snapshots didn't make it into the Razor Factory Library so I have a good basis to build on. There will be some variations as well, as some patches sound good with different settings of specific parameters.
The Bank should be ready by April 20 the latest, the final price will be 15.95 Euro. Pre-order now and save 20%. Please allow me a few hours to manually process your order.

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Thursday, March 24, 2011

New Kontakt patch: Resonating Scape

Kontakt 4 - 132,1 MB unzipped - 48Khz/24Bit/stereo - Price: 6 €
1 long Soundscape and a processed derivate thereof divided into 8 segments - Samples are compressed using Kontakt 4's ncw format

This patch uses a recording I made in a russian steelpipe factory. Some huge hammers banging on metal pipes. This recording was processed with Metasynth and the result furtherly processed with crusherX, Aether and Shimmer Reverb. The resulting sample was then processed again with Absynth FX pitched Supercombs and More Feedback Machine.
Both samples are mapped from C1-C6 (root key is D2) and are divided into 8 equal segments (looped), triggered by Keyswitches (C0-G0). The segments of the second sample can be faded in using the Modwheel, turning up the Modwheel will also reduce the volume of the first sample.. All segments have their dedicated Groups, which are all set to high Interpolation to reduce artifacts when extremely transposing the sample. This can cause CPU or Disk spikes depending on your system. In this case just swith the Interpolation (HQI) to "standard" in all groups.

In the live played demo all segments are used consecutively in various octaves, sometimes overlapping a bit by pressing a new keyswitch and triggering the next segment sound while holding the former sounds with the sustain pedal. The Modwheel fades the FX derivates (Sample 2) in and out.

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Wednesday, March 23, 2011

Alchemistry Group Buy on patchpool

Alchemistry Group Buy March 23 - April 10, 11:59 pm
The regular price for Alchemistry is 33.95 €

To buy into this GB each participant pays a 15 Euro starting price. When the GB is over (or has reached Level 5) the difference to the final price is paid by each participant using the paypal adress which will be provided via Email, then the download links will be distributed. When Level 2 is reached all participants get access to the 29 locked Alchemy donationware patches on patchpool right away.
Please allow me a few hours to respond, all orders are processed manually.

Level 1
1-10 participants 10% reduction = 30,55 € final price

Level 2
11-20 participants 20% reduction = 27,16 € final price + bonus patches donationware

Level 3
21-30 participants 30% reduction = 23,76 € final price

Level 4
31-40 participants 40% reduction = 20,37 € final price

Level 5
50+ participants 50% reduction = 16,97 € final price

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Sunday, March 20, 2011

Endless Scape

For those of you working in the field of Film Post Production, Ambient Music or sound design here is the demo for a new single wav file which I made today using Reaktor, Aether Reverb and crusherX:
Endless Scape

It's the first single file on this product page
Fly away...

Kontakt patch CrusherX Pad released

CrusherX Pad
Kontakt 4 - 53,5 MB unzipped - 48 Khz/24 Bit - Price: 4,50 €
10 samples compressed using Kontakt 4's .ncw format - 1 Impulse Response made with Valhalla Shimmer Reverb

10 multisamples made with the tuned DCO in crusherX, mapped from C0-C6. There are 2 acvtive groups, group 1 playing in normal DFD mode and group 2 in Tone Machine mode. Group 2 can be faded in using the Modwheel.

Midi Script:
A customized Midi Script from the Factory Librar gives you control over:
Knob 1 - Amount of Saturation
Knob 2 - Sample speed in Tone Machine (Group 2)
Knob 3 - Amount of Convolution Reverb (long IR made with Shimmer Reverb)
Knob 3 - Amount of Phasing
Knob 5 - Phasing Speed
Knob 6 - Lowpass Filter Cutoff

To automize these knobs in your DAW simply open the Browser -> Auto Tab and drag Midi CC's to the desired knobs.

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Friday, March 18, 2011

Kontakt patches Pot Percussion Vol. 2 released

Pot Percussion Vol. 2
Kontakt 4 - 30,8 MB unzipped - 48Khz/24Bit/stereo - Price: 5 €
21 Potlid Samples - samples are compressed using Kontakt 4's ncw format - 2 Impulse Responses (wav)

Content:
3 nki-patches using samples from an nice pot lid from my kitchen. Sampled with 3 Neumann mics (L-C-R).

Lid Side Pad looped - The looped decay phase of 6 potlid samples playing at the same time, the Modwheel controls the Attack time, turn it up to achieve soft attacks. A long Impulse Response made with SoundToys Echoboy and Aether Reverb is active in the Convolution Engine.

Lid Side soft mallets RR6 - Hitting the side of the potlid with soft mallets, 6x Round Robin. The Modwheel shortens the Decay Phase.

Lid soft mallets 3 vel RR5 - Hitting the center of the potlid with soft mallets - 3 velocity layers, 5x Round Robin. The Modwheel shortens the Decay Phase.

All 3 patches have a factory tuning script running for randomization of Midi and/or Audio pitches.

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Tuesday, March 15, 2011

Converting compressed Kontakt samples back to wav-files

Just a little tip, in case you want to use samples compressed in Kontakt 4's ncw format in other samplers:
Resave the patch including the samples as follows:
Click on the tool icon on the upper left,the GUI opens->choose save as-> "patch and samples" - untick the little box "compress samples"->determine a location other than the original folder->the samples will be saved in wav format and you can use them in your DAW or any other sampler.

Dark Land Vol. 2 - Patch Collection for Kontakt 4 released on patchpool

Dark Land Vol. 2
Kontakt 4 - 216.9 MB unzipped - 48Khz/24Bit/stereo - Price: 13.95 €
9 Soundscapes/Samples and 1 Impulse Response (wav) compressed using Kontakt 4's ncw format

This patch collection contains 9 recent Soundscapes made with Metasynth and array of FX Plug-Ins. Some of the textures are also sold as single wav files on patchpool, some were made exclusively for this collection.

Content:

Angelic Voices - Voices processed in Metasynth
Root Note: D3 - Mapping: C0-C7 - Modwheel -> HP Filter Cutoff
Keyswitches: A0 -> Sampler Mode, B0-> Time Machine 2 Mode
In Sampler Mode Midi Controller CC#21 determines the sample start point
In TM2 Mode Midi Controller CC#21 determines the sample speed
In both modes the sample is looped

Birdgongs Scape - Birds and Gongs intermodulated with Metasynth
Root note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, pressing the sustain pedal reverses the sample, sample is looped

Cosmic Storm Scape - Soundscape created in Metasynth
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, sample is looped

Dungeon Nightmare - Horrifying Soundscape with voices and rattling chains
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is looped

Lost Drone Texture - Drone Delight
Root Note: C2 - Mapping: C0-C7 - Modwheel -> Sample Start point, Pitchbend 12 semitones - sample is looped

Spectral Nightmare - Spectral Experiments with Metasynth
Root Note: C3 - Mapping: C0-C7 - Modwheel -> Sample Start Point, Pitchbend 12 semitones, sample is not looped

Stretched Combs - Saturated tonal Soundscape
Root Note C2 - Mapping: C0-C8 - Modwheel -> Lowpass Filter Cutoff
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine

Twilight Zone - long Soundscape made with Soprano Sax sounds processed with Reaktor
The Soundscape is divided into 11 segments triggered by keyswitches (C0-Bb0)
Root Note: C3 - Mapping: C1-C7 - Modwheel -> Saturation, Pitchbend 12 semitones
A long Impulse Response made with Aether Reverb and SoundToys Echo Boy is active in the Convolution Engine< Warped Metal Scape - processed sounds from a russian car factory Sample Root: C3 - Mapping: C-1 - C7, Modwheel -> Sample Start Point, Pressing the sustain pedal reverses the sample, Pitchbend 12 semitones, sample is looped (forwards-backwards)

No post processing was applied to any of the demos, what you hear is what you get...
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