I just wanted to make an announcement to all patchpool customers:
During the next 2 weeks I'll be travelling through Russia collecting sounds/field recordings for a cinema-documentary so processing your orders could take a bit longer than usual as I will probably only be online in the mornings and during the later evenings. But I will try to keep everything up and running as fast as possible.
Thank's
Simon
Friday, February 25, 2011
Tuesday, February 15, 2011
SoundPack Alien Sci-Fi Textures now available on patchpool
17 electronic state of the art Sci-Fi textures in pristine quality. Usable for Science Fiction movies, Science Clips, Video Games and Computer tones.
Product page
Product page
Friday, February 11, 2011
Preset Bank Glitchmania for Stutter Edit released on patchpool
15 thematic snapshot-sets with +40 (3-4 octaves) snapshots each ranging from temposynced madness for glitching up loops and beats to otherworldy electronic textures for processing instruments, vocals and synths. Read/download a pdf-file with more info, content description and the licence agreement here.
The price for Glitchmania is 15.95 Euros.
Product page with a Soundcloud demo widget.
Wednesday, January 19, 2011
Sound Bank Best of absynthsounds.com released on patchpool
This Sound Bank is the first "best of"-collection of sounds Simon programmed for Absynth 5 and published on his website absynthsounds.com since Decembre 2009.
The sounds included in this Bank cover a wide range of ambient Soundscapes, Pads, Drones and more experimental sounds as you can hear in the demos. Many of the patches are sample based and make use of the new features introduced in Absynth 5 which are the Cloudfilter, Aetherizer, Super Comb and Filter Feedback.
Most patches have many if not all available Macros assigned, you can find more detailed infos about each patch, the licence agreement and installation instructions in the pdf.
This Sound Bank contains 903 Megabyte of wav samples recorded and produced at 48Khz/24 Bit.
NOTE: This Sound Bank requires Absynth 5, the patches will not load in any previous version.
The price for this Sound Bank is 14.95 €, after your purchase you will receive the download links for the RAR-file (603 MB download size in total).
Processing your order can take a few hours as this is performed manually.
Product Page including a Soundcloud demo widget.
The sounds included in this Bank cover a wide range of ambient Soundscapes, Pads, Drones and more experimental sounds as you can hear in the demos. Many of the patches are sample based and make use of the new features introduced in Absynth 5 which are the Cloudfilter, Aetherizer, Super Comb and Filter Feedback.
Most patches have many if not all available Macros assigned, you can find more detailed infos about each patch, the licence agreement and installation instructions in the pdf.
This Sound Bank contains 903 Megabyte of wav samples recorded and produced at 48Khz/24 Bit.
NOTE: This Sound Bank requires Absynth 5, the patches will not load in any previous version.
The price for this Sound Bank is 14.95 €, after your purchase you will receive the download links for the RAR-file (603 MB download size in total).
Processing your order can take a few hours as this is performed manually.
Product Page including a Soundcloud demo widget.
Monday, January 17, 2011
coming soon: Preset Bank Glitchmania for Stutter Edit
I didn't plan this but this Plug-In rocks and I immediately started programming a collection of Banks after opening the demo for the first time.
10 Banks with +40 (3-4 octaves) snapshots each ranging from temposynced madness for glitching up loops and beats to otherworldy electronic textures for processing instruments, vocals and synths.
Release date will be be between February 10-15, the final price being 15.95 €. Pre-order now for 12.75 € and save +20%.
Product page including a Soundcloud demo widget.
10 Banks with +40 (3-4 octaves) snapshots each ranging from temposynced madness for glitching up loops and beats to otherworldy electronic textures for processing instruments, vocals and synths.
Release date will be be between February 10-15, the final price being 15.95 €. Pre-order now for 12.75 € and save +20%.
Product page including a Soundcloud demo widget.
Wednesday, January 12, 2011
New SoundPack Experimental Cello available on patchpool
There is a new SoundPack available on patchpool.de:
SoundPack Experimental Cello
41 experimental cello sounds in wav-format available on patchpool.de
Mostly dry stereo sounds without additional effects recorded with 3 Neumann mics (L-C-R). Some files are also processed with various Granulators, Delay and Reverb Plug-Ins.
Great collection for sound design, post production and music.
Recorded and produced at 48 Khz/24 Bit
This SoundPack contains 41 wav files (292,2 MB unzipped) - Price: 21,95 €
Product page
SoundPack Experimental Cello
41 experimental cello sounds in wav-format available on patchpool.de
Mostly dry stereo sounds without additional effects recorded with 3 Neumann mics (L-C-R). Some files are also processed with various Granulators, Delay and Reverb Plug-Ins.
Great collection for sound design, post production and music.
Recorded and produced at 48 Khz/24 Bit
This SoundPack contains 41 wav files (292,2 MB unzipped) - Price: 21,95 €
Product page
Now released on patchpool: Preset Bank Edgy Scapes for u-he's Filterscape
So I just released this Preset Bank:
Edgy Scapes will spice up Loops, Keyboards, Pads and Instruments creating mostly rhythmical and temposynced textures but also some weird and unpredicatble stuff, great for soundscapes and electronic effects. I programmed the presets by inserting the Plug-In directly on the instrument track so if you're planning to use the Plug on a Bus you might want to adjust the overall output level and delay mix setting to taste. Many patches use the envelope follwer, depending on the level and structure of the input signal you might have to adjust the settings in the enveloper section. Some patches are self resonating and can cause feedback loops depending on the input signal, I marked these in the patchlist.
Product page
View/download the pdf with more info and the pachlist here
Edgy Scapes will spice up Loops, Keyboards, Pads and Instruments creating mostly rhythmical and temposynced textures but also some weird and unpredicatble stuff, great for soundscapes and electronic effects. I programmed the presets by inserting the Plug-In directly on the instrument track so if you're planning to use the Plug on a Bus you might want to adjust the overall output level and delay mix setting to taste. Many patches use the envelope follwer, depending on the level and structure of the input signal you might have to adjust the settings in the enveloper section. Some patches are self resonating and can cause feedback loops depending on the input signal, I marked these in the patchlist.
Product page
View/download the pdf with more info and the pachlist here
Tuesday, December 14, 2010
Now released on patchpool: Sound Bank Alchemistry for Alchemy
One aspect of this Sound Bank focusses on the interior of known and unknown sounds, deconstructing and rebuilding their harmonic structure by resynthesizing them and then manipulating their spectrals. It also focusses on multisampled instruments and granular madness. The source material is derived from found and often processed everyday objects and field recordings but also from electronics, musical instruments and voices. You will find cinematic soundscapes, drones, otherworldly textures, rhythmical sequences, chromatic and achromatic percussion instruments, ethereal pads as well as real and unreal instruments.
All samples were especially produced for this Bank, a french horn player and a cellist were hired to produce the instrumental samples, the other instruments were played by myself. The library contains 1,31 Gigabyte of wav samples produced at 48Khz/24 Bit and 489,3 MB of resynthed sound data, the extra sample folder contains 236,1 MB of wav samples. There are 100 patches with 8 variations each in Alchemys Remix Pad. All 8 Performance Controllers as well as both x/y-pads are assigned for each patch. All the patches from this Bank are also available as Kore-files (ksds) and the Controller assignment and Remix-Pad Snapshots are available in Kore. Read/view the pdf-file with further instructions, the licence agreement and a patchlist here.
The price for this Sound Bank is 32.95 €, after your purchase you will receive the download links for the 4 RAR-files (1386 MB download size in total).
Product page
Demo Set on Soundcloud
Monday, November 8, 2010
coming soon: Sound Bank Alchemistry for Alchemy
This Sound Bank focusses on the interior of known and unknown sounds, deconstructing and rebuilding their harmonic structure by resynthesizing them and then manipulating their spectrals. The source material will be derived from found and often processed everyday objects and field recordings but also from musical instruments and voices. You will find cinematic Soundscapes, otherworldly textures, rhythmical sequences, ethereal pads and some real and unreal instruments.
All source material and samples will be especially produced for this Bank, some musicians will be hired like a Cello and a Brass player. There will be around 2 Gigabyte of samples and around 100 patches with 8 variations each in Alchemys Remix Pad. All 8 Performance Controllers will be assigned for each patch. Release date will be around Decembre 15, maybe earlier.
The price will be 29.95 €, you can now pre-order this Bank for 23.95 €.
Demo Set on Soundcloud
Product page
Thursday, November 4, 2010
New Release: Crushed Worlds Vol. 1 for Kontakt 4
I just released a new Patch Collection/Library for Kontakt 4 on patchpool:
206,4 MB unzipped - the 8 Soundscapes/Samples (produced at 48Khz/24Bit/stereo) are compressed using Kontakt 4's .ncw format - Price: 11.95 €
This patch collection is the first Volume of otherworldly textures created with crusherX, an incredible granulating device and an array of FX-Plugs processing samples from my various Libraries. Some of the textures are also sold as single wav files on patchpool, some were made exclusively for this collection.
Content:
Evil Impacts - Duration: 2:05 - Root Key: C2 - Range: C-1 - C6 - HDI: high
Gloomy Land - 2:48 - tuned - Range: C-1 - C6 - HDI: Perfect
Haunted Sleep Soundscape - 1:20 - Root Key: C2 - Range: C-1 - C6 - HDI: high
Massive Steel Cloud - 1:27 - Range: C-1 - C7 - HDI: high
Meteorites -1:31 - Root Key: C2 - Range: C0 - C6 - HDI: high
Mysterious Beauty - 1:25 - tuned - Range: C-1 - C7 - HDI: high
Phased Space (DFD mode) - 2:40 - 9 segments triggered by Keyswitches (C0-G#0) - tuned - Range: C1 - C7 - Pitchbend +/- 12 semitones - the inverted Modwheel controls LP Filter Cutoff
Surreal Female Voice Cloud - 2:19 - root key: C3 - C0-C6 - HDI: perfect
Controls:
All patches but Phased Space play in Sampler mode which enables you to control the start point of each texture with the Modwheel, so you can e.g. play a texture from the very start, hold it with the Sustain pedal and then trigger another section of the same sound simultaneously. Pitchbend is set to +/- 12 semitones for all patches. To reduce aliasing artifacts the quality of the sampler mode is either set to high or perfect. This uses more CPU than the standard setting, especially when you transpose the samples up extremely. You can set the quality setting to standard in the Group editor.
Product Page
206,4 MB unzipped - the 8 Soundscapes/Samples (produced at 48Khz/24Bit/stereo) are compressed using Kontakt 4's .ncw format - Price: 11.95 €
This patch collection is the first Volume of otherworldly textures created with crusherX, an incredible granulating device and an array of FX-Plugs processing samples from my various Libraries. Some of the textures are also sold as single wav files on patchpool, some were made exclusively for this collection.
Content:
Evil Impacts - Duration: 2:05 - Root Key: C2 - Range: C-1 - C6 - HDI: high
Gloomy Land - 2:48 - tuned - Range: C-1 - C6 - HDI: Perfect
Haunted Sleep Soundscape - 1:20 - Root Key: C2 - Range: C-1 - C6 - HDI: high
Massive Steel Cloud - 1:27 - Range: C-1 - C7 - HDI: high
Meteorites -1:31 - Root Key: C2 - Range: C0 - C6 - HDI: high
Mysterious Beauty - 1:25 - tuned - Range: C-1 - C7 - HDI: high
Phased Space (DFD mode) - 2:40 - 9 segments triggered by Keyswitches (C0-G#0) - tuned - Range: C1 - C7 - Pitchbend +/- 12 semitones - the inverted Modwheel controls LP Filter Cutoff
Surreal Female Voice Cloud - 2:19 - root key: C3 - C0-C6 - HDI: perfect
Controls:
All patches but Phased Space play in Sampler mode which enables you to control the start point of each texture with the Modwheel, so you can e.g. play a texture from the very start, hold it with the Sustain pedal and then trigger another section of the same sound simultaneously. Pitchbend is set to +/- 12 semitones for all patches. To reduce aliasing artifacts the quality of the sampler mode is either set to high or perfect. This uses more CPU than the standard setting, especially when you transpose the samples up extremely. You can set the quality setting to standard in the Group editor.
Product Page
Monday, November 1, 2010
Sample Map Horror Voices for Reaktor released on patchpool
There is a new Sample Map for Reaktor available on patchpool:
25 processed female and male voice samples (48 Khz/24 Bit) - 439,3 MB uncompressed - 301,5 MB compressed (rar) - price: 15,95 €
This sample map is a compilation of horrifying voices I produced for various Libraries over the last year. From moaning witches and incantation rituals to groaning and screaming monsters, angry devils to haunting male vocal effects this Map provides top notch samples for use in your favourite Reaktor sample mangler. You can also save the individual samples as wavs and use them in other samplers or as standalone files in your DAW.
Product Page
25 processed female and male voice samples (48 Khz/24 Bit) - 439,3 MB uncompressed - 301,5 MB compressed (rar) - price: 15,95 €
This sample map is a compilation of horrifying voices I produced for various Libraries over the last year. From moaning witches and incantation rituals to groaning and screaming monsters, angry devils to haunting male vocal effects this Map provides top notch samples for use in your favourite Reaktor sample mangler. You can also save the individual samples as wavs and use them in other samplers or as standalone files in your DAW.
Product Page
Sunday, October 31, 2010
Kontakt Library Beautiful Beds released on patchpool
Kontakt 4 - 586,1 MB unzipped - the 36 samples 70 seconds each / not looped (48Khz/24Bit/stereo) are compressed using Kontakt 4's .ncw format - Price: 9,95 €
For this library I chromatically sampled 3 different chordal textures made made with my own patches in Absynth 5, Zebra 2, Alchemy and Reaktor's Metaphysical Function. Each texture is triggered by a keyswitch, texture 1 is a major 7/9 chord spread over 3 ocatves, texture 2 is a minor 7/9 chord and texture 3 is a sus7 chord (so it's neither major or minor as it doesn't use thirds). I sampled each texture for 70 seconds for each chromatic note, the samples are not looped. There is a customized Midi script available and you can determine the sample start point with the Modwheel.
There are 4 patches available, Beautiful Beds All chromatic combines all textures with keyswitches and there is a patch for each tonality in case you don't want to use all samples at once.
Mapping:
The original samples are mapped from C3-B3 and there are transposed samples mapped from C2-B2.
Keyswitches;
Texture 1 (major 7/9) is triggered by keyswitch C1
Texture 1 (minor 7/9) is triggered by keyswitch D1
Texture 1 (sus 7) is triggered by keyswitch E1
Controls:
The Modwheel determines the sample start point, Pitchbend is set to +/- 2 semitones for each texture
Midi Script:
There are 6 Midi Controller knobs
Knob 1 controls the Highpass FIlter Cutoff
Knob 2 controls the Highpass Resonance
Knob 3 controls the Lowpass FIlter Cutoff
Knob 4 controls the Lopwpass Resonance
Knob 5 controls the amount of the Phaser in the Send FX section
Knob 6 controls the speed of he phasing
You can get amazingly rich textures if you combine several textures that fit together tonally (or don't) and/or play them in octaves, You will hear this towards the end of the demo. Happy padding!
Product Page
For this library I chromatically sampled 3 different chordal textures made made with my own patches in Absynth 5, Zebra 2, Alchemy and Reaktor's Metaphysical Function. Each texture is triggered by a keyswitch, texture 1 is a major 7/9 chord spread over 3 ocatves, texture 2 is a minor 7/9 chord and texture 3 is a sus7 chord (so it's neither major or minor as it doesn't use thirds). I sampled each texture for 70 seconds for each chromatic note, the samples are not looped. There is a customized Midi script available and you can determine the sample start point with the Modwheel.
There are 4 patches available, Beautiful Beds All chromatic combines all textures with keyswitches and there is a patch for each tonality in case you don't want to use all samples at once.
Mapping:
The original samples are mapped from C3-B3 and there are transposed samples mapped from C2-B2.
Keyswitches;
Texture 1 (major 7/9) is triggered by keyswitch C1
Texture 1 (minor 7/9) is triggered by keyswitch D1
Texture 1 (sus 7) is triggered by keyswitch E1
Controls:
The Modwheel determines the sample start point, Pitchbend is set to +/- 2 semitones for each texture
Midi Script:
There are 6 Midi Controller knobs
Knob 1 controls the Highpass FIlter Cutoff
Knob 2 controls the Highpass Resonance
Knob 3 controls the Lowpass FIlter Cutoff
Knob 4 controls the Lopwpass Resonance
Knob 5 controls the amount of the Phaser in the Send FX section
Knob 6 controls the speed of he phasing
You can get amazingly rich textures if you combine several textures that fit together tonally (or don't) and/or play them in octaves, You will hear this towards the end of the demo. Happy padding!
Product Page
Saturday, October 30, 2010
Kontakt patch: Car Factory Hits and Impacts released on patchpool
23,7 MB unzipped - Kontakt 4 - 5 samples (48Khz/24Bit/stereo) split up into 46 segments - compressed using Kontakt 4's .ncw format - 1 Impulse Responses (wav) - Price: 4 €
Some years ago I visited a car factory in Dresden to make some field recordings. In this factory big limousines are assembled mainly by robots. So for this patch I used the recordings in which more percussive events take place.
5 long samples (48 Khz/wav/stereo) spilt up into 46 zones/segments - some zones are looped, others use zone envelopes for smooth fades at the end of the sample or filter envelopes. The percussive segments are distributed into 2 Groups: Kicks and Snares using various Kontakt FX like Saturation, Compression, EQing and there is a FX Pan Group that slowly pans the assigned sounds around.
The Modwheel controls the send level of all sounds routed to the Convolution module which carries a gated Reverb made with Aether Reverb.
The Pitchwheel is set to +/- 12 semitones for all sounds.
The demo was produced using a single instance of Kontakt in Logic, no post processing was applied.
Product page
Some years ago I visited a car factory in Dresden to make some field recordings. In this factory big limousines are assembled mainly by robots. So for this patch I used the recordings in which more percussive events take place.
5 long samples (48 Khz/wav/stereo) spilt up into 46 zones/segments - some zones are looped, others use zone envelopes for smooth fades at the end of the sample or filter envelopes. The percussive segments are distributed into 2 Groups: Kicks and Snares using various Kontakt FX like Saturation, Compression, EQing and there is a FX Pan Group that slowly pans the assigned sounds around.
The Modwheel controls the send level of all sounds routed to the Convolution module which carries a gated Reverb made with Aether Reverb.
The Pitchwheel is set to +/- 12 semitones for all sounds.
The demo was produced using a single instance of Kontakt in Logic, no post processing was applied.
Product page
Wednesday, October 27, 2010
SoundPack Soccer Stadium Euphoria released on patchpool
Today I uploaded a new SoundPack to patchpool:
44 Stadium Crowds Soundfiles in pristine quality recorded during an exciting Soccer match. Fans cheering, singing, drumming, clapping, booing and whistling. Crowd reactions to goals scored, dismissals and penalties. This Pack is all you need for sounddesigning sports clips and Soccer matches!These Sounds were recorded during a very exciting match in Germany in 2006. The home team won 5:0, there were two dismissals and the atmosphere during the match was extremely euphoric and aggressive. The perspective of the recording recorded with two long Sennheiser Shotgun Mics is inside the oval, very close to the home team's fan block.
This SoundPack contains 44 wav files recorded at 44.1 Khz / 16 Bit - 238,4 MB unzipped - Price: 44,95 €
Saturday, October 9, 2010
SoundPack Incantation Witches released on patchpool
A haunting collection of 9 electronically processed female voices. Moaning and screaming witches performing strange incantation rituals and surreal voice textures ideal for Horror and Fantasy movies.
This SoundPack contains 9 wav files produces at 48 Khz / 24 Bit / stereo - 140,4 MB unzipped - Price: 14,95 €
product page
Demo set on Soundcloud
This SoundPack contains 9 wav files produces at 48 Khz / 24 Bit / stereo - 140,4 MB unzipped - Price: 14,95 €
product page
Demo set on Soundcloud
Sunday, October 3, 2010
coming soon: Metaphysical Function Eternity
Around Novembre 1st I will release a new Sound Bank for Reaktor's Metaphysical Function on patchpool:
60 Snapshots + numerous variations for a modified MF ensemble made by Rick Scott which plays back the samples in real stereoincluding a huge Samplemap with +1GB of original samples produced especially for this Bank
as soon as the Bank is ready (around Novembre 1st) I will upload the modified MF to the NI User Library without the Sounds
price will be 18,95 €
Pre-order now for 14.95 € and save +20%
Wednesday, September 29, 2010
Preset Bank MFM2 Beat Twista released on patchpool
Today I released my Preset Bank for u-he's More Feedback Machine 2.
50 patches plus 18 variations focussing on twisting Beats and creating rhythmical textures out of almost anything
50 patches plus 18 variations focussing on twisting Beats and creating rhythmical textures out of almost anything
view/download the pdf-file with infos and a patchlist here
Price: 9.95 €
Price: 9.95 €
Monday, September 27, 2010
Chimeland - Library for Kontakt 4 released
Chimeland - 178,5 MB unzipped - Kontakt 4 - 16 samples (48Khz/24Bit/stereo) compressed using Kontakt 4's .ncw format - 3 Impulse Responses (wav) - Price: 9,95 €
The other day I was in my local Music Store to get some mallets I needed for sampling an upcoming Library. There I found those sweet little Handchimes and so I decided to make a Library out of it. There are 10 patches / nkis available:
Chimes accent
A long sample (1:24) of Handchimes played with single accents split up into 16 segments, some of them looped others using zone envelopes for a smooth fade out. 8 combinations of segments are available, segment 1 mapped from C1-B3, segment 2 mapped from C4-C7. Each Combo is triggered by a keyswitch located from C0-G0. Most segments are tuned if they have a distinctive pitch at the start of the sound so that you can use them chromatically in your music.
The Modwheel adds Stereo Chorus inserted post Reverb, the Pitchwheel is set to +/- 12 semitones. A medium sized IR is active in Convolution engine in the the Insert FX section.
Chimes close single accents MW smp start
A long sample (1:27) of closely miced Handchimes played softly with accents in different densities mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Midi Controller CC#021 controls a slow pitch modulation. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Chimes medium soft MW smp start
A looped sample (0:38) of Handchimes played more continuously with occasional accents mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Chimes mute
4 short samples of Handchimes played with a strong attack and then muted by hand. Mapped over 1 octave each starting at C2. The original pitch of the samples is always mapped to F#. Pressing the sustain pedal will reverse the samples. Pitchbend is set to +/- 12 semitones.
Chimes pan shake
Two medium sized samples (0:24 / 0:27) mapped from C0-B4 / C3-C6 of shaking Handchimes slowly panning between the 3 Microphones. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A medium sized IR is active in the convolution engine in the Insert FX section.
Chimes spinning
Two samples (0:45 / 0:33) mapped from C0-B4 / C3-C6 of shaking Handchimes quickly spinning between the 3 Microphones resulting some doppler effects. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A long and bright IR is active in the convolution engine in the Insert FX section.
Mysterious Chime Cloud
2 long Soundscapes (1:45 / 1:19) made with Handchime samples processed by CrusherX and various FX Plug-Ins. Both samples are mapped over the entire keyboard range, the root note of both samples is C3. AET morphing is controllable with the Modwheel. Control the sample start position with Midi Controller CC#021. The Pitchbend is set to +/- 12 semitones.
Shifting Chimeverbs
A long Soundscape (0:52) made from Handchimes processed with Aether Reverb run through Valhalla's Freq Echo and Soundtoys Crystallizer. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel.
Slow panning Chimes MW smp start
A long looped sample (1:02) of Hanchimes played with accents in different densities slowly panning between the 3 Microphones mapped over the entire keyboard range. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Spectral Chime Pad
A long looped sample (1:30) made from processed Handchimes treated with the spectral filters of Metasynth 5. 2 Groups mapped from C0-C6 are available. A long IR is active in the convolution engine in the Insert FX section.
Group 1 triggered by keyswitch A0 plays the sample in Tone machine mode, the Modwheel determines the sample speed, the Pitchbender controls the formant shifting. The inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
Group 2 triggered by keyswitch B0 plays the sample in normal DFD mode and the Modwheel determines the sample start position, Pitchbend is set to +/- 2 semitones for this Group, the inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
The demo was produced using 10 instances of Kontakt inside Logic, no postprocessing was applied, what you hear is only the Outputs of Kontakt.
Demo
Product page
The other day I was in my local Music Store to get some mallets I needed for sampling an upcoming Library. There I found those sweet little Handchimes and so I decided to make a Library out of it. There are 10 patches / nkis available:
Chimes accent
A long sample (1:24) of Handchimes played with single accents split up into 16 segments, some of them looped others using zone envelopes for a smooth fade out. 8 combinations of segments are available, segment 1 mapped from C1-B3, segment 2 mapped from C4-C7. Each Combo is triggered by a keyswitch located from C0-G0. Most segments are tuned if they have a distinctive pitch at the start of the sound so that you can use them chromatically in your music.
The Modwheel adds Stereo Chorus inserted post Reverb, the Pitchwheel is set to +/- 12 semitones. A medium sized IR is active in Convolution engine in the the Insert FX section.
Chimes close single accents MW smp start
A long sample (1:27) of closely miced Handchimes played softly with accents in different densities mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Midi Controller CC#021 controls a slow pitch modulation. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Chimes medium soft MW smp start
A looped sample (0:38) of Handchimes played more continuously with occasional accents mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Chimes mute
4 short samples of Handchimes played with a strong attack and then muted by hand. Mapped over 1 octave each starting at C2. The original pitch of the samples is always mapped to F#. Pressing the sustain pedal will reverse the samples. Pitchbend is set to +/- 12 semitones.
Chimes pan shake
Two medium sized samples (0:24 / 0:27) mapped from C0-B4 / C3-C6 of shaking Handchimes slowly panning between the 3 Microphones. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A medium sized IR is active in the convolution engine in the Insert FX section.
Chimes spinning
Two samples (0:45 / 0:33) mapped from C0-B4 / C3-C6 of shaking Handchimes quickly spinning between the 3 Microphones resulting some doppler effects. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A long and bright IR is active in the convolution engine in the Insert FX section.
Mysterious Chime Cloud
2 long Soundscapes (1:45 / 1:19) made with Handchime samples processed by CrusherX and various FX Plug-Ins. Both samples are mapped over the entire keyboard range, the root note of both samples is C3. AET morphing is controllable with the Modwheel. Control the sample start position with Midi Controller CC#021. The Pitchbend is set to +/- 12 semitones.
Shifting Chimeverbs
A long Soundscape (0:52) made from Handchimes processed with Aether Reverb run through Valhalla's Freq Echo and Soundtoys Crystallizer. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel.
Slow panning Chimes MW smp start
A long looped sample (1:02) of Hanchimes played with accents in different densities slowly panning between the 3 Microphones mapped over the entire keyboard range. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.
Spectral Chime Pad
A long looped sample (1:30) made from processed Handchimes treated with the spectral filters of Metasynth 5. 2 Groups mapped from C0-C6 are available. A long IR is active in the convolution engine in the Insert FX section.
Group 1 triggered by keyswitch A0 plays the sample in Tone machine mode, the Modwheel determines the sample speed, the Pitchbender controls the formant shifting. The inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
Group 2 triggered by keyswitch B0 plays the sample in normal DFD mode and the Modwheel determines the sample start position, Pitchbend is set to +/- 2 semitones for this Group, the inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
The demo was produced using 10 instances of Kontakt inside Logic, no postprocessing was applied, what you hear is only the Outputs of Kontakt.
Demo
Product page
Friday, September 24, 2010
SoundPack Bird Collection Vol. 1 now available
Today I uploaded a new SoundPack comprising 13 great field recordings of single birds, flocks of birds and some ducklings too. 48 Khz / 24 Bit / stereo / 333,3 MB unzipped - Price is 19,95 €.
Demo Set
product page
Demo Set
product page
Monday, September 20, 2010
now available on patchpool: SoundPack Voice Clouds Vol. 1
A unique collection of 19 processed female vocal samples. Abstract clouds of voice fragments and consonants flying about, also 5 loops made from selected fragments are available. This is a totally deranged and weird SoundPack great for Sci-Fi, Horror and Game Design.
This SoundPack contains 19 wav files produces at 48 Khz / 24 Bit / stereo - 38,7 MB unzipped - Price: 7,95 €
Demos
get it here
This SoundPack contains 19 wav files produces at 48 Khz / 24 Bit / stereo - 38,7 MB unzipped - Price: 7,95 €
Demos
get it here
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