Monday, September 27, 2010

Chimeland - Library for Kontakt 4 released

Chimeland - 178,5 MB unzipped - Kontakt 4 - 16 samples (48Khz/24Bit/stereo) compressed using Kontakt 4's .ncw format - 3 Impulse Responses (wav) - Price: 9,95 €
The other day I was in my local Music Store to get some mallets I needed for sampling an upcoming Library. There I found those sweet little Handchimes and so I decided to make a Library out of it. There are 10 patches / nkis available:

Chimes accent
A long sample (1:24) of Handchimes played with single accents split up into 16 segments, some of them looped others using zone envelopes for a smooth fade out. 8 combinations of segments are available, segment 1 mapped from C1-B3, segment 2 mapped from C4-C7. Each Combo is triggered by a keyswitch located from C0-G0. Most segments are tuned if they have a distinctive pitch at the start of the sound so that you can use them chromatically in your music.
The Modwheel adds Stereo Chorus inserted post Reverb, the Pitchwheel is set to +/- 12 semitones. A medium sized IR is active in Convolution engine in the the Insert FX section.

Chimes close single accents MW smp start
A long sample (1:27) of closely miced Handchimes played softly with accents in different densities mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Midi Controller CC#021 controls a slow pitch modulation. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Chimes medium soft MW smp start
A looped sample (0:38) of Handchimes played more continuously with occasional accents mapped over the entire keyboard. The original pitch of the sample is located at C5. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Chimes mute
4 short samples of Handchimes played with a strong attack and then muted by hand. Mapped over 1 octave each starting at C2. The original pitch of the samples is always mapped to F#. Pressing the sustain pedal will reverse the samples. Pitchbend is set to +/- 12 semitones.

Chimes pan shake
Two medium sized samples (0:24 / 0:27) mapped from C0-B4 / C3-C6 of shaking Handchimes slowly panning between the 3 Microphones. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A medium sized IR is active in the convolution engine in the Insert FX section.

Chimes spinning
Two samples (0:45 / 0:33) mapped from C0-B4 / C3-C6 of shaking Handchimes quickly spinning between the 3 Microphones resulting some doppler effects. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. The reversed samples are looped. A long and bright IR is active in the convolution engine in the Insert FX section.

Mysterious Chime Cloud
2 long Soundscapes (1:45 / 1:19) made with Handchime samples processed by CrusherX and various FX Plug-Ins. Both samples are mapped over the entire keyboard range, the root note of both samples is C3. AET morphing is controllable with the Modwheel. Control the sample start position with Midi Controller CC#021. The Pitchbend is set to +/- 12 semitones.

Shifting Chimeverbs
A long Soundscape (0:52) made from Handchimes processed with Aether Reverb run through Valhalla's Freq Echo and Soundtoys Crystallizer. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel.

Slow panning Chimes MW smp start
A long looped sample (1:02) of Hanchimes played with accents in different densities slowly panning between the 3 Microphones mapped over the entire keyboard range. The Modwheel determines the sample start position, Pitchbend is set to +/- 12 semitones. Pressing the sustain pedal will reverse the sample, you can also determine the reversed sample start position with the Modwheel. A long IR is active in the convolution engine in the Insert FX section.

Spectral Chime Pad
A long looped sample (1:30) made from processed Handchimes treated with the spectral filters of Metasynth 5. 2 Groups mapped from C0-C6 are available. A long IR is active in the convolution engine in the Insert FX section.
Group 1 triggered by keyswitch A0 plays the sample in Tone machine mode, the Modwheel determines the sample speed, the Pitchbender controls the formant shifting. The inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.
Group 2 triggered by keyswitch B0 plays the sample in normal DFD mode and the Modwheel determines the sample start position, Pitchbend is set to +/- 2 semitones for this Group, the inverted Midi Controller CC#021 controls Lowpass Cutoff, turn it up to reduce high frequencies.

The demo was produced using 10 instances of Kontakt inside Logic, no postprocessing was applied, what you hear is only the Outputs of Kontakt.

Demo
Product page

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